Monday, March 4, 2013

Reading Critical Play Ch. 7-8

The part of Chapter 7 that really drew me in was the discussion of women's role in games. Whether it be playing them, imagining them or creating them, the text referred to the white male still dominating the state of play. I am wondering how this has changed in the last several years. I think it would be ideal to start putting a face on who created the game in the commercial aspects of PR, in magazines, promotion, etc. Although we normally wouldn't directly point to who made the game, if it is a rarity, it would be interesting to see the backstory behind some of the women who are making it in "a man's world."Why did they create the game? Was gender part of the story? We should be documenting trends, especially changing ones. If women are or are not a big part of constructing this gaming world, we should be documenting it. Same goes with a racial minority, etc.

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