Sunday, December 16, 2012

Final Second Life

Original self, examples with face mapping and without. I wore casual clothes, a scarf and have my hair up trying to be as representative of my real self as possible.







Fantasy Self, a LION. I'm a Leo and decided to go live in the wild to take a break from the hectic school life. I interact with other animals and feel oh so free.











Proof in the puddin': face mapping image>>>

Sunday, December 9, 2012

Final Art Paper

Jeff Crouse and Lindsay Howard, Two Artists Alike Digital Media artists Jeff Crouse and Lindsay Howard both explore the idea and role technology plays in our lives. Although the two have different backgrounds and experiences, their commentary on the progression of technology and our interaction with it is similar. By looking at Jeff Crouse’s piece, Dayton Cubes and one of Lindsay Howard’s pieces called Wallpapers, one can witness the similarities of the artists’ design, process and intent.


Crouse’s piece, Dayton Cubes, is a projection piece that envelops the eye and fully distorts the viewer’s sense of space in the room with different digital cubes. The installation was made with Hush Studios and Flightphase for the University of Dayton admissions office. Crouse says, “When I enter the building, it is in "idle mode", where there is some animated typography of some questions. When I enter the interaction area, a 87x26 field of cubes starts moving, rotating, and scaling in waves, and some cubes directly in front of me congeal into a surface and a video of student life starts playing. At one point, you can see the Kinect cameras installed in the ceiling.” Overall, the piece is all consuming. If someone walked into the room where this piece was installed, he or she could not ignore it. The piece is simply to big and interesting to be ignored. Although an art project so large may seem like it doesn’t belong in an admissions office, it does. The project is meant to be a part of one’s first moment in the room. Absorbing a setting is an extremely powerful thing. Having that feeling be altered and surprised by digital media and the notion that technology is always around us, is the point. The idea of having a digital media space interact with a real space directly compliments Howard’s piece, Wallpapers.


The same idea is present in that the real space is converted into a moving digitally projected and enhanced space. With these pieces, the room in which they are installed is transformed and as a result, the viewer or spectator is transfixed. The notion that these rooms should act in this way or affect the viewer in a certain way is not mentioned. However, upon digitally viewing portions of these projects, it probably could be concluded that everyone would want to experience or live in this sort of art at least once. Nicolas Sassoon and Sara Ludy, artists who also participated in Howard’s Wallpapers helped alter and make the 3000 square foot space be overcome by animated gifs. The walls, because all are covered in this digital wallpaper, seem to be moving. The viewer can act as they do in everyday life but also may have a tendency to be transfixed, more than usual, by the moving art on the walls. Something that is general ignore (art hung up on a wall or repetitive wallpaper) can now because of digital media become a noticeable and exciting interaction. Although this art is seen on such a large scale, it almost means more to us because we can soak it in by interacting with it.


In both instances, the pieces allow for considerable interaction with the audience. In Crouse’s Dayton Cubes, the viewer directly participates in the piece because the cubes move according to a viewer’s presence. In the absence of their presence, the cubes remain as they were however, when the viewer moves, so do the cubes. The cubes projected on the 36-foot wall eventually move and rotate to reveal videos of student experience, which is fitting because it was set up in the admissions office at the U of D. Because the art is engaging and graphically interactive, the viewers get a strong sense of direct interaction. Now, instead of just witnessing a neat digital projection, they are actually influencing it. Viewers can further their interaction by moving to different parts of the wall, where eventually different videos of student life are played. In addition, Howard’s Wallpapers piece is interactive because it features several live musical performances by artists in the digital space. Although someone is still living though the digitally modified space, they are not directly influenced by it. Only several actually interact in the space. The artists performing become part of the piece, but only for others to view. The wallpaper does not actually change with the movement of viewers.


Although the pieces and ideas presented in these two pieces are immensely similar, there are a few key differences. Howard’s Wallpapers piece was projected on all the walls in the room while Crouse’s Dayton Cubes piece was just projected on one giant wall. Although the pieces act similarly in moving one’s eye, Wallpapers probably accomplished enveloping the viewer in an integrated world of the digital and the real. One wall may be enough to catch one’s eye but not enough to immerse one’s self into another sense of reality. Another major difference these two pieces face is that of shape. The cubic piece of Crouse’s is consistent. There are cubes and breaks in the cubes for other images or distortions. The flow of the piece may be disjointed as times, but is purposeful and the cube-like digital projections will always remain. On the other side of shape, Howard’s Wallpapers varies greatly in what digital forms or shapes one will see. On one wall, it could be purple squares and on another wall green, moving zig zags. There is no answer to whose may affect the viewer more. Both are simply esthetically different. As previously mentioned, the way a viewer interacts with the piece is considerably different. The more effective of these two is Crouse’s Dayton Cubes. Because the person can reach out of move about to produce a different result, they will become involved with the piece longer. As if the consumer needs to be enveloped by technology ever further is unclear. However the piece becomes affective because the viewer is a part of making it function.


Though these projects were active in 2011, these artists are still extremely active in dissecting ideas based on technology and our strong connections to it. Crouse, with an MS from the Digital Media program at Georgia Tech, continues to be involved in schools while producing art. He not only teaches at Bennington College but also spends time in New York teaching Code for Art at Parsons. Howard works at the Curatorial Director of 319 Scholes and is the 2012-2013 Cultural Fellow for Eyebeam. In 2013, she will be revealing a 5-year project called “F.A.T. Gold” that will further explore the idea of our unlimited accessibility. Both members of Eyebeam, Crouse and Howard continue to pursue and break apart technology’s profound effects on us.

These pieces, in particular show similarities in these two artist’s work. Technology, used in slightly different ways but with similar tools can be used to convey a similar meaning. However, they can still have a different effect on the viewer. Howard’s Wallpapers piece shows the audience how technology can be all around us and we may not be able to escape it if it is on every wall, moving around us. Crouse’s Dayton Cubes shows the audience that being a part of digital media can be interactive and revealing. If you stop interacting with it though, it becomes dull and reveals nothing. In both cases, digital media helps bring to light the topic of technology and what role that plays in our everyday lives. It brings up questions of if we should interact with it, and if so how closely. It also nicks the ideas that digital art and technology does not have to stay in it’s own space. If it leaks over into the real world, will it be a benefit or a nuisance? Can we even escape from it, or do we even want to? These are just several of the questions Crouse and Howard poke at in their beautiful digital presentations.

Wallpapers



http://www.eyebeam.org/people/lindsay-howard
http://319scholes.org/exhibition/wallpapers/
http://www.jeffcrouse.info/
http://www.jeffcrouse.info/project/dayton_cubes.html
http://www.flightphase.com/main_wp/expanded-media/interactive-wall-at-ud

Sunday, December 2, 2012

Second Life 1st Rough Draft

Ideas for real self: Brown medium length hair, in a pony tail because I almost always wear my hair up, I want to be wearing fairly plain clothes accurate to the time of year it is.

Ideas for fantasy self: I want to look really chic, red lipstick, long hair (hopefully one day my hair will grow haha) and I want to be wearing mostly black or business attire. I also will be blonde. Kick butt business woman. NOW DECIDED TO BE A LION WHICH IS REPRESENTATIVE OF ME BEING A LEO.

OR
I also thought of doing the beach blonde surfer type. I'm from Southern California and have always loved the idea of ending up there beach bumming it all day.

Picture basis:



















Proof of interaction with Second Life:

Saturday, November 10, 2012

Commentary on Edit of Reading Video

I loved this assignment! Although it was extremely difficult editing found footage down to only 30 seconds to portray a detailed piece of writing. I think everyone did a great job altering and editing their footage to represent themes and images present in the reading. My favorite editing technique was Serina's scan and wipe technique used throughout her video. I really liked this because it was an effective way to integrate so much varying video into a small time frame. The transition used throughout the whole thing made her segment more fluid. Using the green made the effect only look cooler and more like technology. Another portion of the big video I loved was Erin's rendition of the 1st chapter. This, to me, was visually the most striking and representative of the paragraph. Although the images were blatant, she stayed true to the simple themes and allowed the video to progress into the next paragraph well. I loved how she added the Tom Hanks portion too about the maps. The found footage used represented the themes in paragraph one to a t. I definitely think, though, reading the chapter versus watching it is different. In reading the chapter, one may think about and pick up on small details. It is obviously exactly how the author intended it to be. In realizing the chapter through video, one may miss out on some specifics because of our footage selection and interpretation. Overall, I think both pieces are equally credible and unique. The fact that they can be presented together is the best form, though...the entire 360 degree learning experience.

Reading #4 Questions

1) In response to the second bullet point in discussing new media, which basically describes the computer as the device to funnel in all media, I wonder how our pieces, done in class, would come off differently if not displayed on the computer. How would they come off differently in a different space? For example, our Cacophony looked jumbled and disjunct on the computer but allowing it a physical presence, although still digital, in the space provided and walking by it weekly gave it a different feel. I, personally, got used to seeing the piece in such a physical, loud form that I wouldn't appreciate it as much on the computer. Although the computer is a brilliant and easy device, space wise, it is limiting and because we're so familiar with it - we can easily walk right past and ignore it. 2) The sixth bullet point deals directly with our next project...what media to show and have perform and what should stay stationary or silent. I found this part very intriguing because interacting with media especially art, alters it. Is this the artists intention? A pro or con? My question is where do you see this expanding into new new media, in the future I mean? Will we be able to feel this new media, interact in a three demential space without destroying it?

Sunday, November 4, 2012

Paragraph Five

Here is my interpretation of paragraph five. I took an extremely contemporary approach in editing and selecting my videos to depict the idea that we, as a society, are "kept" by our idea of time. Overall, I tried to incorporate images in the reading such as the sun, mechanical clocks, time and hourglasses. The paragraph refers our newer inclination to break time into segments, which is what I did with the found footage. I used both old and new footage, including animation, to display paragraph five's idea that time and constant refer to the clock alters society's actions. I kept some original audio and gave some a new context as well.

Sunday, October 14, 2012

Video Emulation

Pertaining to Portland



Original Video: Jim Davis - Pertaining to Chicago (1957) The time where Davis shows mostly buildings starts at about 6:26.

For my interpretation, I sped up the images I shot to show how life since 1957, when Davis's version was made, has speed up. Also, the audio in my piece is a combination of the audio in the original piece and audio I collected when shooting the footage for my version. I thought that the audio should go along (to some extent) with where the footage was shot. I shot my footage in Portland, OR. For those who don't know, Portland is a wacky place with bizarre people and always something interesting going on. The main things I enjoyed in Davis's piece, also reasons I chose it, were the simplicity and the audio. Everything seemed to flow together and the movement from building to building led into the music nicely. My piece illustrates Portland in the same way Davis's illustrates Chicago.

Zop Tie Cat Zune



Original Video: Bill Brand - Zip Tone Cat Tune

I loosely interpreted this video. The colors and constant movement were most appealing to my eye but didn't want to overdo it because I still wanted to see the cute cat, for obvious reasons. The original video had no sound and became very boring and hard to watch so in my version, I added a collection of interesting sounds and music. I tried to give the cat a voice, the british woman describing her morning and then later a man claiming he just dances the way he feels. I always found the term "cool cat" funny so I thought I'd make light of it! Hope you enjoy!

Sunday, September 30, 2012

Questions Set #2

1) The article mentions San Francisco Museum of Modern Art curator Christine Hill stating that a fundamental idea held by the first generation of video artists was that in order to have a critical relationship with a televisual society, you must primary participate televisually. Do you think this is true of most art forms? Is art simply how we respond to the world around us, the new technologies? The people? 2) The article also claims that by the 1960s, Americans were watching up to seven hours of TV daily and it was becoming a consumer society. Does ingesting that much media change how you view art? Does it become more important or less important?

Monday, September 3, 2012

Marxist Reading Questions

1) Walter Benjamin makes a claim that, "in principle a work of art has always been reproducible. Man-made artifacts could always be imitated by men." I found this interesting because it seems like society sees art as one-of-a-kind, personable and even individual. My question is how much truth can be brought to this statement in the modern art of today? Does the society's emphasis on mass production affect art? How? 

Follow ups would be: Does this affect the value of art? Is an exact replica worth the same as an original? Specifically, does digital art fit into the category of mass production because of social media and the internet?

2) Benjamin also says, "But as man withdraws from the photographic image, the exhibition value for the first time shows its superiority to the ritual value." Again, does this align with modern digital art such as movies, or add campaigns? Sometimes someone's exhibition value is enhanced by their own connection or in this case "ritual" value for it. 


My triptych depicts the concept of time, how grueling, draining and often overwhelming it may be. I tried to show a version of how time works in this way through relevant pictures and their placement. The images go from least to most impacting. Coffee helps the people constantly in a hurry keep going and going and going. The commonality of space in these images show that, like people going about their daily lives, it is never ending. Time has always been my biggest fear. As these images are dark and confusing, so is my idea of time itself.